
So, there's this game developer named Christina Norman. She used to work for Bioware on Mass Effect, and now she's—I don't know—licking ball sacks for money behind the 7-11 or something (she's very popular with the local soccer coaches since those sacks are very difficult to clean after a game). The point is, she recently said this:
There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant--they know nothing about this DLC that's coming out except its name. But then it's 'oh this game must be incomplete, the game must be ruined.' Game developers are not evil. (Some are evil.) But most are not evil. (Shacknews)
I understand what she's saying, but the problem is that what she's saying is stupid. It's not the fact that Mass Effect 3's ten-dollar downloadable content "From Ashes" was released at the same time as the game itself that has people pissed off. That fact is only a signifier of greater things, namely that the content was done at the same time as the base game, but was withheld from the final release for the explicit purpose of making ten extra dollars off of as many sixty-dollar sales as EA could. EA can claim that it was a different team with different resources that handled the DLC, but by that same logic, isn't it also a separate team with its own resources that programs the artificial intelligence? Should that be released as its own thing on top of the cost of the full game?
Basically, what I'm saying is that EA's reasoning here is bullshit. The only reason that "From Ashes" could possibly have not been included on the disk (which itself isn't even a statement toward it's inclusion in the game proper anymore, what with on-disk "downloadable" content being a thing for a while now) is so that EA could make that extra ten dollars.
That's why people are mad. Not because they have to buy extra content or even that they have to buy it on the first day, but because content is being specifically withheld, and in many cases from games that aren't worth the initial cost to begin with, like Dead Space 2. And then publishers like EA lie about it like we're stupid—as though we were a race entirely of Christina Normans or something.