Activision published two first-person shooters for the Wii this month: GoldenEye 007 and Call of Duty: Black Ops. One is a well done remake of an N64 classic and one is a shitty port of a PS3/360 game with graphical errors and missing features.
The only thing absent from GoldenEye is voice chat for online play, but since Nintendo doesn't even want to support their WiiSpeak peripheral anymore you can't really blame Eurocom for leaving it out. GoldenEye still looks great and is a lot of fun to play both online and off. Meanwhile, Black Ops has clipping issues during cutscenes and enemies who get stuck in walls or can't be damaged until you've moved past a certain point to "activate" them.
I want to know how two high-profile games released by the same publisher in the same month can be so drastically different in quality. It was obvious from the media silence preceding its release that Black Ops would be bad, but Treyarch had done well porting three other Call of Duty games to the Wii. So what the fuck went wrong?
One of These Things is Not Like The Other. One of These Things is Shit.
Posted by
MG
on
Friday, November 19, 2010
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