Indie Games

LostWinds Review (WiiWare)

Do you think that, to create a good game, you need high definition graphics that push the boundaries of realism, free-roaming worlds, 30 hours of gameplay, guns, explosions and space marines? Frontier Developments would care to disagree.

Toku FallingLostWinds is one of the best games to come out in years, and they did it without "hi-def" technology, fast cars, realistic explosions or an established intellectual property. They did it with 2-dimensional gameplay and a brand new concept, and they did it all in under 50 megabytes.

In LostWinds, you control a kid named Toku who wakes up one day and is suddenly granted the power to control the wind. Now, just think of all the possible applications that kind of power would have. Can you come up with anything practical? Because I can’t. Unless you weigh about 10 grams, the wind isn’t going to bestow any ability of flight upon you without causing serious bodily harm in the process. It would require hurricane-force winds to lift your body off the ground without a sail.

What Toku has is basically the power of sneaking panty shots whenever he pleases and, really, isn’t that what we all truly want?

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