The introduction is too long and bird riding is hard.
Update: I figured out what I was doing wrong while controlling the bird, so now it's less difficult and just boring. Also, the Wii remote is not reliably accurate enough to require precise movements of players when they're fighting nearly every enemy. Half of the time the controller doesn't know whether I'm swinging left vs right or up vs down, which is problematic when I have to swing one specific way just to hit an enemy.
Skyward Sword is a game that's more about its controls than its story, which is a bad place to start. When Myst popularize the use of the mouse for personal computers, it never felt like a game about clicking on things. Clicking on things was just a naturally intuitive way of playing. Everything in Skyward Sword other than sword fighting and aiming should have been simplified to not use motion controls at all, but Nintendo is still desperately trying to validate itself. If you can't use motion controls in a way that would mimic the real-world way in which you would perform an action, don't use motion controls for the action at all.
Update 2: The only difficulty I've experienced with this game is when the controls aren't responding properly. I nearly died during one of the boss fights because the game didn't realize that I was trying to stab the thing in the fucking eye with a thrust of my sword. I eventually strapped the controller to my dick and started doing pelvic thrusts instead.



Video games are dead to me. The last time I bought a new game was when GoldenEye 007 came out on the Wii, which means that a remake of what is largely considered the first great console shooter (never mind those who say "best shooter/game of all time") was the last game that I considered worthy of a week-one purchase—and even then I didn't pay full price because I'm cheap/poor. But then Aliens: Infestation came along and I had to rethink my life choices.
There comes a time when we need to just set some expectations right off the bat. This is probably the worst Genesis sports game I've ever played. Nobody tried on any level to unfuck that which was fucked, from the horridly counterintuitive fielding controls, the very worst Genesis music in history playing throughout the game (which at least you have the option of turning off), graphics that make you think you're playing an early NES game, cheap computer play, totally offense-oriented gameplay, generic playing field, generic team names, Clemens' steroid use, on and on. It's truly reflective of the steroid era in all ways, from the outrageously high scores to inability for anybody watching or playing to really care.
From the moment you turn this one on, you might just be thinking you're in for a Sega sports game made by EA right when that music hits. Once you start playing, however, you KNOW it.
Epic Mickey is a piece of shit. You probably already knew this based on nearly every review out there, but I'm not the type to take critics at their word. They could put up a sign that says "Danger: Killer bees will sting your dick beyond this point" and I would still walk past it like an optimistic moron and wonder why my dick suddenly hurts.
Here's a great example of why you have GAME TESTERS to fuck around with your game before releasing anything to the public. Other than insanely overhyped games that get rave reviews for no other reason than paying to advertise in a review magazine, sports games in particular have the unique ability to reach homes before almost every single one of the players in said homes finds at least one completely game-breaking flaw or bug to exploit, completely negating any positive gameplay review that was or will be published. This is often because reviewers don't catch them, because most reviewers hate sports, know nothing about sports, and want to be done with the review as quickly as possible. Such was the case with the infamous 