First Impressions

Aliens: Infestation (DS) - First Impressions

Video games are dead to me. The last time I bought a new game was when GoldenEye 007 came out on the Wii, which means that a remake of what is largely considered the first great console shooter (never mind those who say "best shooter/game of all time") was the last game that I considered worthy of a week-one purchase—and even then I didn't pay full price because I'm cheap/poor. But then Aliens: Infestation came along and I had to rethink my life choices.

James Cameron's Aliens, while good, is easily my least favourite movie in the series (if you can ignore the last quarter of Resurrection, the fourth film had way more atmosphere and far less Bill Paxton than the first sequel), but it's the one that spawned everything from games to comic books, a lot of which are very good. If you've ever played any of the Aliens Vs. Predator games, the weapon options and even the sound of the marine's pulse rifle were lifted directly from the second film, so I give it a passing grade based solely on its legacy.

Being an Alien fan, though, I picked up Aliens: Infestation yesterday because it's the only game I've been looking forward to besides Mass Effect 3. I've finished the first segment aboard the Sulaco and now I'm reporting back to you to let you know that the game is aaaaaaaaall right [/thumbs up and winky face].  It was made by Wayforward, the same team that did Contra 4, so you should know that it at least has potential to be good. But Infestation takes that potential goodness and converts it into kinetic goodness using physics or something.

The game is hard—not in a one-hit-you're-dead way like Contra, but in the when-your-marines-die-they-stay-dead way. You can think of each marine as a life, only each life has its own backstory and probably a wife and kids, too, if you want to get particularly morbid. You can find and recruit other marines as you explore to fill up a spot on the roster, but there are no differences between characters in terms of gameplay. However, when you give each "life" a unique name and history the impact of losing that life feels more substantial than seeing Mario fall into a pit for the eight-thousandth time. I've reset my DS repeatedly after losing Paulson because I'll be damned if the black guy is going to die first. I let Whistler bite it during the first boss, though, because he was slightly more annoying than the butch latina.

I have one complaint so far, and it's about the graphics so you know that it's going to be petty. The tile placement of the back- and foreground can look really lazy sometimes, so much so that in one of the earlier rooms there was a table placed in front of one of the crates that you have to jump over. Since the table is bright white and the crate is dark brown in a dark room, it looks like the table was blocking my path and not the crate. So now everytime I see a white table in the game I feel the need to vault over it, which makes my marine look like a moron. Thanks a lot, Wayforward.

That's about as much as I can cover right now. I may do a full review when I finish the game, but by that point it won't matter because everything about the game will have already been said by someone else in much simpler terms ("Hurr, 4/5").

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Comments

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CommieCatGirl

At least they're not illegal aliens.

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Psycho Gorilla

Other credit should go to the Alien series just because every single futuristic space game - EVERY SINGLE futuristic space game - has ripped it off for 30 years.  Xcept for Contra, Metroid and Gaylo.  THOSE WERE ORIGINAL CHARACTER DESIGNS AND STORYLINE IDEAS.

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Eek

Wasn't Metroid the original Alien videogame ripoff? You were probably being sarcastic. I'm bad at picking up on these things.

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Psycho Gorilla

Sarcasm indeed!  As much as I love Contra and Metroid, and somewhat tolerated the first 2 Gaylo gaymes, they were ripoffs when it came to "storyline."  It's one reason I have to laugh when I get into arguments about stories in games, because not only are most of the more famous ones blatant ripoffs, but done in far inferior fashion to something that wasn't spectacular to begin with.

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Eek

To be fair, almost every movie follows the same formula that's been catalogued by Disney ever since The Lion King. Hero is faced with adventure, hero shies away from adventure, hero meets the wise old man, hero faces his destiny, hero wins, hero returns home, hero is confronted by one final obstacle that forces him to use what he learned on his journey, hero becomes king or some shit.

Pretty sure the hero in Alien was the alien.

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Psycho Gorilla

Well yeah, that's the old classic formula (as taught in countless classics courses in college with the huge lecture halls I could sleep through without getting hassled), but games take the idea of ripping off things to a new level, as the jap-uh-nese have often done throughout history with everything.  I mean, fuck, at least you can apply that formula to a number of different settings and add twists and turns, just as long as the formula itself isn't fucked around with too much, and sell you some movie tickets.  Games, as much as I love lots of them, don't even bother doing that.  More space marines!  Military!  Instead of having some Greek story, samurai story, and Star Wars (all with an identical formula) to choose from, we're often just sold a proverbial Star Wars/Aliens/whatever over and over... and over.  Oh hey wait, LUCAS LITERALLY DOES THAT WITH HIS MOVIES, SHIT.

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Psycho Gorilla

I should also point out that even blatantly ripping off stuff isn't always bad.  For Xample, you can either "rip off" somebody's boxing stance and fundamentals, or just make shit up and get knocked the fuck out.  And I will play any ninja game no matter what, and those have AT MOST two storylines, from vengeful son to enigmatic sole survivor of a clan.  Possibly both.

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Eek

This is true. Instead of a formula games have archetypes and a setting. OMG DINOBLASTORZ IN SPACE, BETTUH GET THE SPACE MARINS!